My first videogame, done together with Bernat Riu in a couple of months for a university project, in UE4.
It is a platformer full of obstacles generated in random order and direction. The player must use the mechanic which is surely one of the most used in digital entertainment: the jump. You can also stop, but at the cost of reducing your final score in predesigned levels.
I took care of programming the procedurality of the levels, as well as its increase in difficulty, in addition to the design of the game, its aesthetics and different obstacles.
You can play it on itch.io: